Squint, and you may be able to see a passing resemblance to the Scottish countryside, but only just – mainly because the original PlayStation has all the processing power of a toaster.Ĭodemasters’ interpretation of scenic drive winds its way partially around the 9.3-mile arm of the sea, but for the brave, there are three alternative roads. Perth and Kinross’ freshwater loch isn’t fictional, but the track of the same name within 1998’s British Touring Car Championship video game is. Loch Rannoch – TOCA 2 Touring Cars, Thomas Harrison-LordĬharging BTCC Super Tourers around a fictional Scottish loch - what's not to like? Once through the village, a series of smooth flowing curves lead to a sharp ninety right before the start/finish line.īannochbrae has become a firm favourite among a group of motorsport journalists that race in a small yet highly competitive online competition known as the ‘Cob Cup’. Once the circuit weaves up a hill, it enters a village featuring a daunting chicane that if misjudged results in an excursion into a corner shop or a pub. Should you elect to pilot anything with power, think a Group A Ford Sierra Cosworth or a Ford RS200 (pictured), then you will get some air over the crests as the circuit turns into a rally stage. The circuit features several high-speed sections, and being a fictional public road, it is incredibly bumpy and undulating. Set in Scotland, this road circuit winds its way alongside a loch before heading into the beautifully rendered Highlands. This fast yet technical figure of eight is one of the highlights from the popular, but now defunct, Project Cars series. Mash them together and you’ve got something that resembles the fictional Bannochbrae Road Circuit. Think the original Spa Francorchamps and the legendary Isle of Man TT circuit. Bannochbrae Road Circuit - Project Cars 2, Tom Howardīannochbrae Road Circuit reminds WRC correspondent Howard of the IOM TT course blended with the classic Spa Get it all right though, and there’s that Chicane of Death to ruin everything. Get the first part of a sequence wrong and, with each turn, you find yourself pulled further and further off the racing line. From the tricky first chicane, where abusing the kerbs is a must for car rotation, to the swoops through the hilly section, it calls for precision. Knowing it can make or break a pole effort, it tempts you to take too many risks after you’ve nailed the challenging earlier section of the lap. With a long straight afterwards, a tiny comfort lift to help thread the needle is super costly as it can suck away critical tenths on the run to finish the lap. If you haven’t, then the outcome is simple: you go head first into the barriers on the right, or end up smashing your way off the wall on the exit. Such is its speed and unforgiving nature that it’s only after you commit to the blind turn-in that you know whether you’ve got it right. The super high-speed left/right flick between high walls, sometimes flat out in the right car if you are brave enough, leaves zero margin for error as you point your nose to the gap in the barriers and hope you are on the right trajectory to make it through. But it’s also exactly what makes the circuit such an amazing challenge. Nothing quite widens the eyes of Gran Turismo racers than the brutal penultimate corner at Croatia’s fictional Dragon Trail Seaside Circuit. Tricky chicane in Gran Turismo's Dragon Trail Seaside track makes it F1 editor Noble's top pick Dragon Trail Seaside - Gran Turismo Sport and GT7, Jonathan Noble But what about the virtual realm? That was the question we pondered in coming up with this list of our favourite fictional racing tracks. And as you can see, Autosport contributors have wildly varying criteria.
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