![]() His being a Dwarf wasn’t immediately obvious because of human-looking features, and as an adult he easily passes for a confident, bald-headed, clean-shaven Short King. Mateo “Gimnasio” Gonzalez was born in Miami in 2055 to human parents. I’ve had an itch to write something in this ridiculous and ridiculously cool world since I finished Shadowrun Returns a couple of months ago, like I used to for D&D, and started sketching out this character’s backstory. Of course, I’ll probably never actually play Shadowrun for real, but that never stopped me from creating multiple characters and backstories during my D&D days, either! In my various years “playing” TTRPGs, I always spent way more time reading about and researching the setting (especially Forgotten Realms), creating characters and campaign ideas, and occasionally even writing short stories about them. I’m still confused about how magic works in Shadowrun and not 100% confident I created my first character correctly - I even watched a couple of YouTube videos specifically about character creation and am still not sure - but I’m happy with it as an outline and can imagine telling some fun stories with him, which is ultimately the point of TTRPGs. Several tweaks and a few more hours later, I had a mostly completed (?) Dwarven Street Shaman whose character sheet was TWELVE PAGES LONG?!?! I ended up downloading GENESIS to check my math and help finish creating my character, only to realize I’d also completely misunderstood how Karma is used, seriously inflating my core attributes. It took two-plus hours to get to step four of the six-step process - a LOT of paging back and forth in the rulebook, with occasional glances at the Sixth World Companion, Reddit threads, and YouTube for additional nuance - but I was extremely confused about how magic worked. I also focused on Combat Deckers in those games, only dabbling in magic via my pre-rolled teammates, but decided I wanted to create a street shaman this time. I haven’t created a TTRPG character since my D&D 3.5 days nearly twenty years ago, and I assumed the Shadowrun video games’ moderately complicated system would give me a good foundation, but a lot apparently changed between whatever older edition they were based and the current edition. I was fully prepared for a complicated system full of crunchy details, but it was even more complex than I expected! You can test the macro by hitting the d20 button to the right of the initiative roll - once you’re happy it’s working, press the green tick.After an excellent trilogy-plus of video games, several solo rounds of the entertaining Encounters boardgame, half of a trilogy of fun novels, and 50+ (and counting) podcast episodes of deep lore, I finally decided to take a swing at creating my own Shadowrun character from scratch using Sixth World (aka 6th edition) rules. Hit the add button and then the edit pencil and type /r + You should end up with this screen: (image missing) Once we’ve filled out those fields we can automate the initiative by creating a new ability. ![]() You could also create a MatrixInit or MagicInit for characters that require them. Fill these in with your physical and stun track, and put your physical initiative in the Init-field. Once we’ve copied the information in, we create three Attributes - Physical, Stun and Init. You don’t have to export it as plain text of course - the character sheet also supports tables, so pick the format you like best and paste it in there. This really helps when a player can’t make a session, as it means another player can float their character, which is why I always make the character appear and be controllable by players. This displays a preview window, which we can copy and paste directly into the character sheet. We create and manage our characters on Chummer (which is free and well-supported), then tell the program to print the character sheet as text. That being said, here are some character sheet tips that my players and I find really useful. A more complicated macro might be able to set whether to use edge (Exploding Dice ( ! modifier)) or not. &>5 which, when used, will ask the user for any modifiers to their roll, and then pull the value of the Negotiation-attribute, then roll the dice and display the result.
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